OSCAR LAVELLE

THE STORY SO FAR
Thus far on my games design journey, I have had the privilege of working on multiple smaller projects at university, at events and in my own time, while also having worked on a larger scale project at the end of my time on the course. I’ve been able to work on multiple different game engines, most prominently Unity and Unreal, though I am currently looking into more options in the future, such as Godot. I believe having more knowledge to work with in an artistic industry such as this is never a bad thing and I’m always interested in the potential of other systems. ​
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I believe in both working as a team being a great way to make progress as a collective, and working individually as a means of self-production and maintaining personal progress. I have currently involved myself in a number of personal projects in order to develop my skills, as well as engage in my passion for games design. For more information about my experience, portfolio or how we can collaborate on an upcoming project, please get in touch.