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Cosmic Distortion

Cosmic distortion is intended to be the opening level of a platformer game created on Unreal Engine 4. It is a prototype designed over the course of a few months alongside another project during my second year at the University of Bolton, using the GOOD SKY blueprint pack to help visualise some of my ideas. The level focuses on unconventional platforming that seems to twist and distort as the player travels along, with the additional help of a gravity gun to help the player move specific coloured objects. The level ended up being quite straight forward in the end, and without the use of invisible walls would perhaps be too dangerous for a tutorial in my opinion. That said, I'm proud of the groundwork laid out by the prototype, and what I could possibly make with it in the future.

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